
03-15-2005, 03:26 PM
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Star Fox Assault Review at Cube.ign.com
After about 2 years, the classic action of Starfox and Starfox 64 returns to the Nintendo GameCube with more shooting than there is fetch questing and exploring dungeons. Starfox Assault, developed by Namco using the Triforce arcade board, originally began as a multiplayer arcade game but was soon to be the next installment of the Starfox franchise. With the evil emperor Andross defeated, his destined heir, whom is also his nephew, Andrew Oikonny, wants to continue what his Uncle started. Starfox arrives on the scene and this is where the game begins. The first mission has you in classic Starfox 64 style, with a fleet (more like armada actually) of enemies coming your way. Your teammates come in handy to drop power-ups such as bombs and shield restoration pickups, that is when you save them from Oikonny?s drones however. The space section eventually leads toward the lush jungle planet, Fortuna, and let me tell you, even though this isn?t the GameCube?s best looking game, it sure is pretty to look at. Moving at 60 frames per second in high resolution, the frame-rate rarely drops and that makes the action fast and fluid. As in Starfox fashion, you eventually meet up with Oikonny for a ?boss battle? that?s oddly reminiscent to the big ape himself, Andross. Once you ?ironically? defeat him, that?s when the Starfox team meets the real main enemy, these alien beings from another universe on the alternate plane called the Aparoids. They?re just really big robotic bugs. And this is where Starfox?s mission begins. To defeat all Aparoids at all costs and maintain the universe?s peace.
Cube.ign.com
"Exceptionable, but not what we were looking for." - Isn't that basically saying, some people may like your crappy game, but most don't. 
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